• This is an archive of ASSEMblerGames.com from June 07th, 2019, all content should be here (minus threads with none english titles, we'll add later.) you cannot login here as this is a clone and your personal info doesn't exist in this database.

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    0th bit/Everdrive forums aren't fully working due to wrong id's from importer. (fixing just takes time) 0th bit posts will be added. Only major issue is the importer copied html/classes which show so need to find a way to strip/convert. this was caused from converting html rips back to SQL. This archive doesn't contain emails/private messages/ip's as we could only convert what google could see/crawl.

Recent content by Zoinkity

  1. Z

    Hi Pai Paradise 2 (Arcade) Release

    Hi Pai パラダイス 2: 温泉へいこうよっ! Hi Pai Paradise 2: Let's Hit the Hot Spring! (...give or take.) <i>June 2004 Aruze / SeTa / Paon</i> This was the last commercial video game release on the Aleck64, though the board would continue to be used with SLOSSEUM units for at least the next three years...
  2. Z

    SLOSSEUM Dual ROM Dump

    Happy New Year everyone! Time for a release! <a class="externalLink" href="http://www.bwass.org/bucket/SLOSSEUM_Dual_Dump.7z" rel="nofollow" target="_blank">http://www.bwass.org/bucket/SLOSSEUM_Dual_Dump.7z</a> This is a dump of a cart used with an Aleck64 inside a coin changer cabinet...
  3. Z

    Goldfinger 64 has been released!!!!

    It's not a final release, so what's the point in repro-ing it now anyway?
  4. Z

    IS-VIEWER 64 - Custom SCSI Cable Working!!

    The runtime for both winds up loaded at the BFF00000 range. Code in the game will check if the identifier for its runtime is there ("IS64" or "KMC\0" depending on the device). If found, it switches from its usual exception handler to a specialized one redirecting TLB errors, address errors...
  5. Z

    IS-VIEWER 64 - Custom SCSI Cable Working!!

    Here's a list of all the retail titles that detect the Partner64, IS64, or both. Both get lumped together here because software-side they're pretty darn similar and the tests are usually executed within the same function. <a class="externalLink" href="https://pastebin.com/dX0sNss5"...
  6. Z

    Should we start to worry about Shenmue III sucking?

    Well, at least they've written it off rather than overinflating their expectations to an impossible degree...
  7. Z

    The 2017 Prototype Releases Thread!

    PAL build of Wipeout 64, closer to NTSC than PAL on the inside. Quite a lot of code differences. Resources are identical to all retail versions though. Have fun! <a class="externalLink" href="http://www.bwass.org/bucket/Wipeout 64 (Europe) (Proto).7z" rel="nofollow"...
  8. Z

    N64 DD 01 Error

    I also had a buggered one, different set of error codes though (it would display one of three). In its case, the ribbon on the left--the one that feeds into the disk tray, below where the disk rests--came loose and needed to be fit back in. Worked fine after that. Of course, had to...
  9. Z

    GameCube Ocarina of Time Master Quest version flashed to a real Nintendo 64 Cartridge, playable on N

    <div class="bbCodeBlock bbCodeQuote" data-author="Rocky"> <div class="attribution type">Rocky said: <a class="AttributionLink" href="goto/post?id=932755#post-932755">↑ </div> <blockquote class="quoteContainer">
  10. Z

    GameCube Ocarina of Time Master Quest version flashed to a real Nintendo 64 Cartridge, playable on N

    I'd say the reason you're getting funky dumps is the rate it's doing it at. Accesses will be slower than a retail ROM because that altera needs time to work its magic. There's a similar situation with similarly bad dumps pulling from <a class="externalLink"...
  11. Z

    Last Legion UX English Patch

    <a class="externalLink" href="http://www.romhacking.net/translations/2868/" rel="nofollow" target="_blank">http://www.romhacking.net/translations/2868/ Pretty neat N64 mecha shootout game, now in non-moonspeak. Have fun!
  12. Z

    Unreleased Satellaview Kirby Games

    The annoying thing about Satellaview is dumped sometimes equals "the game half of it minus the streamed media stuff that could be lost to time". They're a bite to dump too.
  13. Z

    64DD Cartridge Conversions Released

    Or maybe it's that the cart ports are buggy piece of crap hacks that should never have been made in the first place and should be abandoned to the internet's darkest hole.
  14. Z

    64DD Cartridge Conversions Released

    Those images fall at: 0x16DD48 0xF00 巨人のドシン1.128x30.i8 0x16EC48 0x900 ゲームを始める.128x18.i8 0x16F548 0x900 ドシン大図著.128x18.i8 0x16FE48 0x900 思い出アルバム.128x18.i8 0x170748 0x900 モニュメントアルバム.128x18.i8 0x171048 0x800 ゲームを初期化.128x16.i8 So no, it's not the checksum. You just screwed up something.
  15. Z

    Bomberman64 Localization

    One ROM index lists it as the artificially-named "arcade edition" and another as "2001". If you want something super-specific call it BOMBERMAN64-NHAJ. Game ID for that one is unique.