• This is an archive of ASSEMblerGames.com from June 07th, 2019, all content should be here (minus threads with none english titles, we'll add later.) you cannot login here as this is a clone and your personal info doesn't exist in this database.

    Brought to you by ObscureGamers.

    0th bit/Everdrive forums aren't fully working due to wrong id's from importer. (fixing just takes time) 0th bit posts will be added. Only major issue is the importer copied html/classes which show so need to find a way to strip/convert. this was caused from converting html rips back to SQL. This archive doesn't contain emails/private messages/ip's as we could only convert what google could see/crawl.

Search results

  1. X

    Audio playback using the sound RAM?

    Hi! Using PCM data from the main RAM is super easy, but it wastes a lot of RAM and its hogs the B Bus and the main SH2, which is bad. I've been trying to use the audio RAM to playback audio, but I couldn't get it to work yet. Doing PCM playback from audio RAM using the SGL functions...
  2. X

    (Homebrew) Sonic Z-Treme

    Good day! I've been creating a game for the Sega Saturn since the end of march of this year. I simply named my project Sonic Z-Treme, which is a game that takes inspiration from Sonic X-Treme, but doesn't attempt to be a 1:1 conversion. The game is coded using C language, Jo Engine SDK...
Top