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Dreamcast GD-R/beta 2019 release

Laurent

Spirited Member


I have some time.
I start my release 2019 of GD-R whit this thread. I put new Iso each days
I used other thread for more important build.

-Chuchu rocket. Final version, i havent see special things
<a class="LbTrigger" data-href="misc/lightbox" href="https://assemblergames.com/attachments/20190209_182126-jpg.34949/" target="_blank"><img alt="20190209_182126.jpg" class="bbCodeImage LbImage" src="data/attachments/29/29949-dc90cf6c0b9e279df2330892d106a5ba.jpg"/>

<a class="externalLink" href="https://mega.nz/#!2tRx0A7R!uiNqoounWuPcUyU9NHN5UTCxxyKFH51bT6qY56fVnfY" rel="nofollow" target="_blank">https://mega.nz/#!2tRx0A7R!uiNqoounWuPcUyU9NHN5UTCxxyKFH51bT6qY56fVnfY</a>

-F1 Racing. The introduction movie is different. If i remember, some difference inside menu of the games and maybe more
<a class="LbTrigger" data-href="misc/lightbox" href="https://assemblergames.com/attachments/20190209_190825-jpg.34950/" target="_blank"><img alt="20190209_190825.jpg" class="bbCodeImage LbImage" src="data/attachments/29/29950-7735b3e615bc8010a08b791cc4f97d9f.jpg"/>
<iframe allowfullscreen="" frameborder="0" height="300" src="https://www.youtube.com/embed/8Nva4egL4e0?wmode=opaque" width="500"></iframe>

<a class="externalLink" href="https://mega.nz/#!ak5gwaaJ!pqFHM-3R6TjYMadayrQsJcVnNPhX0W967TqujKN9jIo" rel="nofollow" target="_blank">https://mega.nz/#!ak5gwaaJ!pqFHM-3R6TjYMadayrQsJcVnNPhX0W967TqujKN9jIo</a>

2 build of kiss. Same version but 2 different date. It was the first time a see this
<a class="LbTrigger" data-href="misc/lightbox" href="https://assemblergames.com/attachments/20190210_181111-jpg.34981/" target="_blank"><img alt="20190210_181111.jpg" class="bbCodeImage LbImage" src="data/attachments/29/29981-249ba3a3baec3d1d7ae713fa6895ac39.jpg"/>


first :
<a class="externalLink" href="https://mega.nz/#!f9oW1ArR!yX5nn8Ln0dBXbVKoDqsHwjlQu1_RpssYl6kBPL35tlk" rel="nofollow" target="_blank">https://mega.nz/#!f9oW1ArR!yX5nn8Ln0dBXbVKoDqsHwjlQu1_RpssYl6kBPL35tlk</a>
second
<a class="externalLink" href="https://mega.nz/#!vggUUCbL!mZLmQeWQI4tkKEtmX8OmFvSbpCYlZZ2G0mdLWTnPIZg" rel="nofollow" target="_blank">https://mega.nz/#!vggUUCbL!mZLmQeWQI4tkKEtmX8OmFvSbpCYlZZ2G0mdLWTnPIZg</a>

Nightmare creature. Other version of the build i released in 21018 or 2017. You have a debug menu too
<a class="LbTrigger" data-href="misc/lightbox" href="https://assemblergames.com/attachments/20190210_181131-jpg.34980/" target="_blank"><img alt="20190210_181131.jpg" class="bbCodeImage LbImage" src="data/attachments/29/29980-cc8a14e22187be188fab4dd089a0b68e.jpg"/>


<a class="externalLink" href="https://mega.nz/#!H5YgFYLI!l37ux-33NPp3TiTFlr_gJp9x21e2G2psapU8rW2kIaY" rel="nofollow" target="_blank">https://mega.nz/#!H5YgFYLI!l37ux-33NPp3TiTFlr_gJp9x21e2G2psapU8rW2kIa</a>

Silver 0.18. Some difference in main menu. Why a :"quit games " <img alt=":)" class="mceSmilieSprite mceSmilie1" src="styles/default/xenforo/clear.png" title="Smile :)"/> ?
<a class="LbTrigger" data-href="misc/lightbox" href="https://assemblergames.com/attachments/20190210_222223-jpg.34974/" target="_blank"><img alt="20190210_222223.jpg" class="bbCodeImage LbImage" src="data/attachments/29/29974-2c54560d968a733de965cc82fd6cffd9.jpg"/>
<a class="LbTrigger" data-href="misc/lightbox" href="https://assemblergames.com/attachments/20190210_214615-jpg.34975/" target="_blank"><img alt="20190210_214615.jpg" class="bbCodeImage LbImage" src="data/attachments/29/29975-959fa8bb73c5dda6e161aa502c10b5df.jpg"/>
<a class="LbTrigger" data-href="misc/lightbox" href="https://assemblergames.com/attachments/20190210_214628-jpg.34976/" target="_blank"><img alt="20190210_214628.jpg" class="bbCodeImage LbImage" src="data/attachments/29/29976-bb3ab109bffef6be599d9b7b07034025.jpg"/>


<a class="externalLink" href="https://mega.nz/#!CkYWkaaY!OShqpt549NAO87zrpUzhN3aBmW_edh0cyV-D0OwmUHM" rel="nofollow" target="_blank">https://mega.nz/#!CkYWkaaY!OShqpt549NAO87zrpUzhN3aBmW_edh0cyV-D0OwmUHM</a>

Silver TEST. Nothing To spécial
<a class="LbTrigger" data-href="misc/lightbox" href="https://assemblergames.com/attachments/20190210_201910-jpg.34977/" target="_blank"><img alt="20190210_201910.jpg" class="bbCodeImage LbImage" src="data/attachments/29/29977-2a1458eea815f9bee9a5398c57c48ac0.jpg"/>


<a class="externalLink" href="https://mega.nz/#!6tBCWQyL!_WfkhWxKd0ed6ZI5VUXm3G2QSHYoqQUOyDHfEV1G3Xg" rel="nofollow" target="_blank">https://mega.nz/#!6tBCWQyL!_WfkhWxKd0ed6ZI5VUXm3G2QSHYoqQUOyDHfEV1G3Xg</a>




Silver 5/19/00. Us build
<a class="LbTrigger" data-href="misc/lightbox" href="https://assemblergames.com/attachments/20190210_212407-jpg.34978/" target="_blank"><img alt="20190210_212407.jpg" class="bbCodeImage LbImage" src="data/attachments/29/29978-114385d314162b18ff392a1a4abf2b1e.jpg"/>
<a class="LbTrigger" data-href="misc/lightbox" href="https://assemblergames.com/attachments/20190210_215605-jpg.34979/" target="_blank"><img alt="20190210_215605.jpg" class="bbCodeImage LbImage" src="data/attachments/29/29979-3fa7622aeed3309ef0b8e434716457bc.jpg"/>


<a class="externalLink" href="https://mega.nz/#!L5wRlQzR!004aKh5EbmadkpDfNBd37WHDPx59Ni15JKX-0nXVA-k" rel="nofollow" target="_blank">https://mega.nz/#!L5wRlQzR!004aKh5EbmadkpDfNBd37WHDPx59Ni15JKX-0nXVA-k</a>
 

ehw

Active Member


Nice! Thanks for the releases. <img alt=":)" class="mceSmilieSprite mceSmilie1" src="styles/default/xenforo/clear.png" title="Smile :)"/>

I added everything that was non-final to Hidden Palace:
<a class="externalLink" href="http://hiddenpalace.org/Laurent" rel="nofollow" target="_blank">http://hiddenpalace.org/Laurent</a>

The Silver TEST is dated May 26, 2000, 0.18 is dated April 17, 2000. You didn't post the Silver 5/19/00 build so not sure if that's the correct date.

Nightmare Creatures II matched the PAL final. Chu Chu Rocket matched the final as well.The KISS prototypes predate the final but not by a whole lot.

F1 Racing is very early! It dates almost half a year before the first final build. <img alt=":)" class="mceSmilieSprite mceSmilie1" src="styles/default/xenforo/clear.png" title="Smile :)"/>

Are you going to post the MSR?
 

Laurent

Spirited Member

<div class="bbCodeBlock bbCodeQuote" data-author="ehw">

<div class="attribution type">ehw said:

<a class="AttributionLink" href="goto/post?id=984483#post-984483">↑
</div>
<blockquote class="quoteContainer">
Nice! Thanks for the releases. <img alt=":)" class="mceSmilieSprite mceSmilie1" src="styles/default/xenforo/clear.png" title="Smile :)"/>

I added everything that was non-final to Hidden Palace:
<a class="externalLink" href="http://hiddenpalace.org/Laurent" rel="nofollow" target="_blank">http://hiddenpalace.org/Laurent</a>


The Silver TEST is dated May 26, 2000, 0.18 is dated April 17, 2000. You didn't post the Silver 5/19/00 build so not sure if that's the correct date.

Nightmare Creatures II matched the PAL final. Chu Chu Rocket matched the final as well.The KISS prototypes predate the final but not by a whole lot.

F1 Racing is very early! It dates almost half a year before the first final build. <img alt=":)" class="mceSmilieSprite mceSmilie1" src="styles/default/xenforo/clear.png" title="Smile :)"/>

Are you going to post the MSR?[/quote]

</div> I yes but i download actually <img alt=":)" class="mceSmilieSprite mceSmilie1" src="styles/default/xenforo/clear.png" title="Smile :)"/>
 

Laurent

Spirited Member


Metropolis Street Racer . You can drive whit the keyboard(i never try whit the standard games). Some dev option are available if you put a other controller. I found option to change the hours of the games (night - days)
<a class="LbTrigger" data-href="misc/lightbox" href="https://assemblergames.com/attachments/20190211_150001-jpg.34984/" target="_blank"><img alt="20190211_150001.jpg" class="bbCodeImage LbImage" src="data/attachments/29/29984-7c85512bb7c00cde8508fab475d9430c.jpg"/>
<a class="LbTrigger" data-href="misc/lightbox" href="https://assemblergames.com/attachments/428924575_310961-jpg.34985/" target="_blank"><img alt="428924575_310961.jpg" class="bbCodeImage LbImage" src="data/attachments/29/29985-62d7d6ef43332409effd45fa9400be6d.jpg"/>


<a class="externalLink" href="https://mega.nz/#!yrgHTSqQ!o19Gd9xM-5YiEDW8FnAyN04k5BV8b8-FBLKw5431P3w" rel="nofollow" target="_blank">https://mega.nz/#!yrgHTSqQ!o19Gd9xM-5YiEDW8FnAyN04k5BV8b8-FBLKw5431P3w</a>

Bang-aio. Funny and différent translation

<a class="LbTrigger" data-href="misc/lightbox" href="https://assemblergames.com/attachments/20190211_144628-jpg.34982/" target="_blank"><img alt="20190211_144628.jpg" class="bbCodeImage LbImage" src="data/attachments/29/29982-fe9702670beb9ac4583829e985658a1f.jpg"/>
<a class="LbTrigger" data-href="misc/lightbox" href="https://assemblergames.com/attachments/fb_img_1539579934505-jpg.34989/" target="_blank"><img alt="FB_IMG_1539579934505.jpg" class="bbCodeImage LbImage" src="data/attachments/29/29989-1e523ed6e4099d10e02d4aed79593f44.jpg"/>
<a class="LbTrigger" data-href="misc/lightbox" href="https://assemblergames.com/attachments/fb_img_1539579924705-jpg.34990/" target="_blank"><img alt="FB_IMG_1539579924705.jpg" class="bbCodeImage LbImage" src="data/attachments/29/29990-b3189775dfadc80648ece6fd44ff09de.jpg"/>


<a class="externalLink" href="https://mega.nz/#!myxVgKRK!ZslPS86oDFJcRUd7o5YCaOD4K1LyJVldYNJq7B4T4tM" rel="nofollow" target="_blank">https://mega.nz/#!myxVgKRK!ZslPS86oDFJcRUd7o5YCaOD4K1LyJVldYNJq7B4T4tM</a>


Dinausor. Debug menu is available whit combo button (free came, caméra flight mod, you can skip map....)

<a class="LbTrigger" data-href="misc/lightbox" href="https://assemblergames.com/attachments/20190211_144615-jpg.34983/" target="_blank"><img alt="20190211_144615.jpg" class="bbCodeImage LbImage" src="data/attachments/29/29983-3ddc1c0edf16905cec49937c7f9f4730.jpg"/>
<a class="LbTrigger" data-href="misc/lightbox" href="https://assemblergames.com/attachments/img_20190116_005801_737-jpg.34986/" target="_blank"><img alt="IMG_20190116_005801_737.jpg" class="bbCodeImage LbImage" src="data/attachments/29/29986-2b2f99c07bfeaeea3f6241e38290ec84.jpg"/>


<a class="externalLink" href="https://mega.nz/#!u6onkKbb!CNZlzw770AemgyJboLZ2uoe03yuSa1Jq6PK9x4EvaDw" rel="nofollow" target="_blank">https://mega.nz/#!u6onkKbb!CNZlzw770AemgyJboLZ2uoe03yuSa1Jq6PK9x4EvaDw</a>

Project justice : nothing spécial
<a class="LbTrigger" data-href="misc/lightbox" href="https://assemblergames.com/attachments/20190212_135143-jpg.34995/" target="_blank"><img alt="20190212_135143.jpg" class="bbCodeImage LbImage" src="data/attachments/29/29995-fdc016217d042d1df5edac95d0e93037.jpg"/>


<a class="externalLink" href="https://mega.nz/#!n3J1mQSa!r6FqxoSWAYnqiKYTRdiIgnxYdCidlNIfNYWfGDGNgH0" rel="nofollow" target="_blank">https://mega.nz/#!n3J1mQSa!r6FqxoSWAYnqiKYTRdiIgnxYdCidlNIfNYWfGDGNgH0</a>

Freestyle scooter ; nothing spécial
<a class="LbTrigger" data-href="misc/lightbox" href="https://assemblergames.com/attachments/20190212_135149-jpg.34996/" target="_blank"><img alt="20190212_135149.jpg" class="bbCodeImage LbImage" src="data/attachments/29/29996-1f95907534a1c4fee9d21cfacaa5fdcf.jpg"/>


<a class="externalLink" href="https://mega.nz/#!LjJFmYbD!hLr55jFTBx-5yh2eLfjstXBx3E6DN2_Jj9Fs7rhnPO0" rel="nofollow" target="_blank">https://mega.nz/#!LjJFmYbD!hLr55jFTBx-5yh2eLfjstXBx3E6DN2_Jj9Fs7rhnPO0</a>

Plasma sword : nothing special. other version of the build i released in 2017
<a class="LbTrigger" data-href="misc/lightbox" href="https://assemblergames.com/attachments/20190212_135157-jpg.34997/" target="_blank"><img alt="20190212_135157.jpg" class="bbCodeImage LbImage" src="data/attachments/29/29997-11333ff586e1463fe1adeb56ac1c50ef.jpg"/>


<a class="externalLink" href="https://mega.nz/#!C2JD1IgC!6-lrQuTn39dZjwxUWsQAvGUytYhYJ2Q_NS2tIzzL3Qc" rel="nofollow" target="_blank">https://mega.nz/#!C2JD1IgC!6-lrQuTn39dZjwxUWsQAvGUytYhYJ2Q_NS2tIzzL3Qc</a>
 

ehw

Active Member


Thanks for the releases, keep them coming. <img alt=":)" class="mceSmilieSprite mceSmilie1" src="styles/default/xenforo/clear.png" title="Smile :)"/>

The MSR is actually identical to Metropolis Street Racer v1.001 (2000)(Sega)(PAL)(M4)[!], not sure why the debugging stuff was left on the retail version (mastering mistake?).

Can you put up everything even if you suspect it's final? I can check to make sure.
 

Laurent

Spirited Member


Sonic Shuffle : nothing spécial. Impossible to read the games whit emulator. 2 different dump. Disc error i presume
<a class="LbTrigger" data-href="misc/lightbox" href="https://assemblergames.com/attachments/20190212_135133-jpg.34992/" target="_blank"><img alt="20190212_135133.jpg" class="bbCodeImage LbImage" src="data/attachments/29/29992-2d7dff63b598852b19396f99e8e59679.jpg"/>


<a class="externalLink" href="https://mega.nz/#!33RnSKAY!nyyM8bcwyazb6QSIFyizxNq3PUqUKlasvgGrv1OHJ4A" rel="nofollow" target="_blank">https://mega.nz/#!33RnSKAY!nyyM8bcwyazb6QSIFyizxNq3PUqUKlasvgGrv1OHJ4A</a>

Street figther double impact : nothing spécial
<a class="LbTrigger" data-href="misc/lightbox" href="https://assemblergames.com/attachments/20190212_202741-jpg.35002/" target="_blank"><img alt="20190212_202741.jpg" class="bbCodeImage LbImage" src="data/attachments/30/30002-7b6df0b488541bbb8f356cf98f9bf05f.jpg"/>


<a class="externalLink" href="https://mega.nz/#!X7YDGKiC!MfpHPoUx82zOuM6tFypOvhyU8SQ_Nk0-LNm_6zOJua0" rel="nofollow" target="_blank">https://mega.nz/#!X7YDGKiC!MfpHPoUx82zOuM6tFypOvhyU8SQ_Nk0-LNm_6zOJua0</a>


Stunt GP : amazing and massive dev option and debug menu. You need a keyboard. I think debug menu during conception of the games, not for test the games. Enjoy this build <img alt=":)" class="mceSmilieSprite mceSmilie1" src="styles/default/xenforo/clear.png" title="Smile :)"/>
<a class="LbTrigger" data-href="misc/lightbox" href="https://assemblergames.com/attachments/20190212_135206-jpg.34993/" target="_blank"><img alt="20190212_135206.jpg" class="bbCodeImage LbImage" src="data/attachments/29/29993-c6446adf4e396506ab92a90e075ff22f.jpg"/>
<a class="LbTrigger" data-href="misc/lightbox" href="https://assemblergames.com/attachments/428927136_315283-jpg.34994/" target="_blank"><img alt="428927136_315283.jpg" class="bbCodeImage LbImage" src="data/attachments/29/29994-70e4101138cc688701125a8be7be4117.jpg"/>


<a class="externalLink" href="https://mega.nz/#!XyRRAAqK!71zg-T8jXErq0jmGPlSGeAzkzMxKNQ9RWG4BHq_BcBE" rel="nofollow" target="_blank">https://mega.nz/#!XyRRAAqK!71zg-T8jXErq0jmGPlSGeAzkzMxKNQ9RWG4BHq_BcBE</a>

Gauntlet legend : nothing special
<a class="LbTrigger" data-href="misc/lightbox" href="https://assemblergames.com/attachments/20190212_202618-jpg.35001/" target="_blank"><img alt="20190212_202618.jpg" class="bbCodeImage LbImage" src="data/attachments/30/30001-4d26f0772f593c0ffe80d7f2615a3b67.jpg"/>


<a class="externalLink" href="https://mega.nz/#!CrRHHA6J!TiNjNWxNf2rbCqxqUbwfNZl_TjeqUMtpdLMnIGjSggg" rel="nofollow" target="_blank">https://mega.nz/#!CrRHHA6J!TiNjNWxNf2rbCqxqUbwfNZl_TjeqUMtpdLMnIGjSggg</a>


Crazy taxi 2 : nothing special
<a class="LbTrigger" data-href="misc/lightbox" href="https://assemblergames.com/attachments/20190212_202250-jpg.35000/" target="_blank"><img alt="20190212_202250.jpg" class="bbCodeImage LbImage" src="data/attachments/30/30000-aa13da7a92b7bbe249cd666440409439.jpg"/>

<a class="externalLink" href="https://mega.nz/#!ymR1CKzJ!iL7lWpcbLGQa1dARVbrJ0gN0HZjJp98yPRHQvM7U1rs" rel="nofollow" target="_blank">https://mega.nz/#!ymR1CKzJ!iL7lWpcbLGQa1dARVbrJ0gN0HZjJp98yPRHQvM7U1rs</a>
 

Laurent

Spirited Member


Project justice, plasma sword, freestyle scooter, silver test , crazy taxi are ready !!!

I stop for tonight <img alt=":)" class="mceSmilieSprite mceSmilie1" src="styles/default/xenforo/clear.png" title="Smile :)"/>
 

ehw

Active Member


Adding everything to Hidden Palace so far. <img alt=":)" class="mceSmilieSprite mceSmilie1" src="styles/default/xenforo/clear.png" title="Smile :)"/>

The Freestyle scooter is missing track12.bin. <img alt=":p" class="mceSmilieSprite mceSmilie7" src="styles/default/xenforo/clear.png" title="Stick Out Tongue :p"/>
 

Laurent

Spirited Member

<div class="bbCodeBlock bbCodeQuote" data-author="ehw">

<div class="attribution type">ehw said:

<a class="AttributionLink" href="goto/post?id=984561#post-984561">↑
</div>
<blockquote class="quoteContainer">
Adding everything to Hidden Palace so far. <img alt=":)" class="mceSmilieSprite mceSmilie1" src="styles/default/xenforo/clear.png" title="Smile :)"/>

The Freestyle scooter is missing track12.bin. <img alt=":p" class="mceSmilieSprite mceSmilie7" src="styles/default/xenforo/clear.png" title="Stick Out Tongue :p"/>[/quote]

</div> Redump tomorrow
 

Woofmute

Site Supporter 2013-15, 17


You can get the first two Sonic Shuffle dumps to work by adding a gdi file with this info.
<div class="bbCodeBlock bbCodeQuote">

<blockquote class="quoteContainer">
3
1 0 4 2352 track01.bin 0
2 9546 0 2352 track02.raw 0
3 45000 4 2352 track03.bin 0</div><div class="quoteExpand">Click to expand...</div></blockquote>

</div> The third dump folder (dreamshell) works with demul already.

Only difference I've noticed so far is some kind of performance bar on the bottom left of the hz select screen. This goes away after you choose. 1ST_READ seems slightly bigger than the final PAL version's.

<img alt="[​IMG]" class="bbCodeImage LbImage" data-url="https://i.ibb.co/6N7tgXW/Sonic-Shuffle-GDR1.png" src="https://i.ibb.co/6N7tgXW/Sonic-Shuffle-GDR1.png"/>

EDIT: Hold Y while it boots to get a debug menu.
<img alt="[​IMG]" class="bbCodeImage LbImage" data-url="https://i.ibb.co/D9qncQM/Sonic-Shuffle-GDR2.png" src="https://i.ibb.co/D9qncQM/Sonic-Shuffle-GDR2.png"/>
 

Laurent

Spirited Member

<div class="bbCodeBlock bbCodeQuote" data-author="Woofmute">

<div class="attribution type">Woofmute said:

<a class="AttributionLink" href="goto/post?id=984595#post-984595">↑
</div>
<blockquote class="quoteContainer">
EDIT: Hold Y while it boots to get a debug menu.[/quote]

</div> We have To try this trick whit all Sega dreamcast games

Nice found
 

Laurent

Spirited Member

<div class="bbCodeBlock bbCodeQuote" data-author="HI_Ricky">

<div class="attribution type">HI_Ricky said:

<a class="AttributionLink" href="goto/post?id=984611#post-984611">↑
</div>
<blockquote class="quoteContainer">
thank you for share</div><div class="quoteExpand">Click to expand...</div></blockquote>

</div> You know Whats i want in Your GD-R <img alt=":)" class="mceSmilieSprite mceSmilie1" src="styles/default/xenforo/clear.png" title="Smile :)"/>

Your welcome, thats à plaisure
 

Mrneo240

Gutsy Member

<div class="bbCodeBlock bbCodeQuote" data-author="Woofmute">

<div class="attribution type">Woofmute said:

<a class="AttributionLink" href="goto/post?id=984595#post-984595">↑
</div>
<blockquote class="quoteContainer">
You can get the first two Sonic Shuffle dumps to work by adding a gdi file with this info.

The third dump folder (dreamshell) works with demul already.

Only difference I've noticed so far is some kind of performance bar on the bottom left of the hz select screen. This goes away after you choose. 1ST_READ seems slightly bigger than the final PAL version's.

<img alt="[​IMG]" class="bbCodeImage LbImage" data-url="https://i.ibb.co/6N7tgXW/Sonic-Shuffle-GDR1.png" src="https://i.ibb.co/6N7tgXW/Sonic-Shuffle-GDR1.png"/>

EDIT: Hold Y while it boots to get a debug menu.
<img alt="[​IMG]" class="bbCodeImage LbImage" data-url="https://i.ibb.co/D9qncQM/Sonic-Shuffle-GDR2.png" src="https://i.ibb.co/D9qncQM/Sonic-Shuffle-GDR2.png"/>[/quote]

</div> how did you find that out?
 

Woofmute

Site Supporter 2013-15, 17

<div class="bbCodeBlock bbCodeQuote" data-author="Mrneo240">

<div class="attribution type">Mrneo240 said:

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</div>
<blockquote class="quoteContainer">
how did you find that out?[/quote]

</div> getting the debug menu? honestly, i saw the performance meter on boot, saw 1st_read differed, and wondered if there was something hidden. so i held every button at the same time while booting it, except start of course. debug menu appeared and i reset a few times to narrow down which button it was. surprised but glad it worked.

thank you for uploading these Laurent!
 

Laurent

Spirited Member

<div class="bbCodeBlock bbCodeQuote" data-author="Woofmute">

<div class="attribution type">Woofmute said:

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<blockquote class="quoteContainer">
getting the debug menu? honestly, i saw the performance meter on boot, saw 1st_read differed, and wondered if there was something hidden. so i held every button at the same time while booting it, except start of course. debug menu appeared and i reset a few times to narrow down which button it was. surprised but glad it worked.

thank you for uploading these Laurent![/quote]

</div> I never thinking To openig a debug menu by this way .First time i see this button trick...

I m happy you found thats. Its why its important to share, I never found thats by myself .

I explored the debug, he is fun . Some parts are in japanese .
 
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