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    0th bit/Everdrive forums aren't fully working due to wrong id's from importer. (fixing just takes time) 0th bit posts will be added. Only major issue is the importer copied html/classes which show so need to find a way to strip/convert. this was caused from converting html rips back to SQL. This archive doesn't contain emails/private messages/ip's as we could only convert what google could see/crawl.

[PS2] POPS stuff & POPStarter



Oh. I guess it's okay to leave it visible. Another question, is there a way to write into the header of a partition using the PS2 itself? I mean without using HDL Dump or a PC. My PS2 is at home and I don't have a PC there now to write into the header.


Active Member

Might be interesting to note: Parasite Eve on PSP POPS black screens on the ending credits as well with a custom made EBOOT (at least when I played it years ago). The PSOne Classics version managed to fix it. Possibly related, possibly unrelated.


Newly Registered

Hello, Tomba! 2 has an issue that prevents the music to loop. Whenever the song finishes this wont loop but insted play music from other levels and it sounds horrible, any idea of how to fix this? At first i thought the problem was because of the 2 .bin files + cue file... went ahead and converted it with PSXVCD to one single .bin... that didnt solve the problem.

This problem is also present on PS3, on PS CLASSIC Mini and some emulators on my PC, however it has been fixed somehow on the "ePSXe" emulator, any ideas? also the issue is NOT present on the PS3 "PKG" version of the game... it tries to do the same but for two seconds and then restarts the song... better than nothing....

Help please, im really going crazy over this issue. Will post a video about it.

<iframe allowfullscreen="" frameborder="0" height="300" src="https://www.youtube.com/embed/r2iOi6zRliw?wmode=opaque" width="500"></iframe>


Spirited Member

It has been a long, but does someone even tried these USB drivers:
<a class="internalLink" href="https://assemblergames.com/threads/ps2-pops-stuff-popstarter.45347/page-123#post-982702">https://assemblergames.com/threads/ps2-pops-stuff-popstarter.45347/page-123#post-982702</a> .

BTW recent changes (from January) for USB drivers:
<a class="externalLink" href="https://github.com/ps2dev/ps2sdk/commits/master/iop/usb" rel="nofollow" target="_blank">https://github.com/ps2dev/ps2sdk/commits/master/iop/usb</a> .


Rapidly Rising Member

<div class="bbCodeBlock bbCodeQuote" data-author="Vedita BR">

<div class="attribution type">Vedita BR said:

<a class="AttributionLink" href="goto/post?id=988898#post-988898">↑
<blockquote class="quoteContainer">
is there any way to fix lag with bluetooth?[/quote]

</div> I have never gotten Bluetooth to work.


Enthusiastic Member

For a moment I thought that the code was lost in a computer upgrade fiasco...
<a class="username" data-user="101545, @Jolek" href="https://assemblergames.com/members/101545/">@Jolek</a> , compiled with jan 14 USB drivers : <a class="externalLink" href="http://ddata.over-blog.com/1/06/19/78/01022202/POPStarter_20190605.7z" rel="nofollow" target="_blank">POPStarter_20190605.7z</a>
Not tested.